

Clinching too often, however, will result in point deductions and eventually, disqualification. If successful, both boxers will regenerate health and stamina faster as long as they are clinched. Clinching: Any boxer may attempt to clinch his opponent at any time.All-new remodeled boxing gear including gloves, foul protectors, trunks, shoes & more.These attacks do somewhat more damage than a normal punch and have a greater chance of opening up a cut, but repeated usage will result in point deduction and eventual disqualification. Illegal maneuvers, including head butts, elbow attacks, and low blows.The addition of an amateur boxing league that has the fighters wear head protection and fight in shorter matches (typically 4 rounds).A slightly altered interface in which both fighter's health and stamina are displayed on the bottom of the screen.If parried, the attacker is pushed off-balance and is left vulnerable to a Haymaker or combination attack.

If blocked, the Haymaker does very little to no damage while consuming a great deal of stamina from the attacking boxer. If it connects, a Haymaker causes quite a bit of damage, can stagger the victim and may cause an instant knockdown, regardless of the victim's health or stamina status. An EA SPORTS Haymaker is a more powerful version of one of the basic power punches (hooks and uppercuts) and is performed by pulling the analog stick back before performing the movements for a regular punch. For example, with the default controller configuration, moving the right thumbstick up and to the left will cause the fighter to throw a straight punch with his left hand, while holding down the right trigger while performing the same movement and then holding will cause the fighter to raise his guard to the left side of his head, ready to attempt a parry.įight Night Round 2 expands upon the Total Punch Control scheme with the addition of another feature, the EA SPORTS Haymaker.

With Total Punch Control, movement and most maneuvers, including punching, leaning and blocking, are performed with the left or right analog sticks, modified by the left or right triggers. Ringside commentary is delivered by Joe Tessitore, known to many boxing fans for his work on ESPN.Total Punch Control, a control scheme introduced in Fight Night 2004, returns in Fight Night Round 2.
#Fight night round 2 characters professional#
Nearly all of the professional fighters featured in the original return in this second version, joined by newcomers Diego Corrales, Miguel Cotto, Ricky Hatton, Juan Lazcano, Floyd Mayweather Jr., and Manny Pacquiao. Boxer characters can head to the gym and lift weights to add muscle, or practice footwork to become leaner and quicker. The game's Create-a-Champ system returns, with additional options available to customize characters. Between rounds, players can now take control of the cut man, to make sure wounds are properly tended and no one has to throw in the towel. Round 2's "Haymaker" feature lets fighters deliver a true, one-punch knock-out blow - if they're brave enough to leave themselves open as they wind up (and also confident in their ability to connect with their opponent, to avoid an onslaught of ruthless counterpunches).Īs in the first game, damage dealt in the ring is reflected immediately in the boxers' appearance, and injured fighters may have trouble performing at their best. Players can determine the type of punch they'll throw in Round 2, whether a quick, light jab or a slow, hard wallop. The sequel is designed to make it easier to move a fighter around the canvas, allowing for realistic blocks, dodges, and stick-and-moves clinching is now possible as well. The analog control punch system introduced in EA Sports' original Fight Night gave gamers a whole new way to do battle in the virtual squared circle, and this follow-up game aims to refine that system while offering more control over the boxers in the ring.
